“With GCN architecture and now Mantle, fully unlocked graphics performance and unrivaled quality is entrenched in the DNA of all AMD-powered GPUs and soon all of our APUs as well,” said Matt Skynner, corporate vice president and general manager, Graphics Business Unit, AMD. Mantle delivers a streamlined development process and games enabled with Mantle will be able to speak the native language of the GCN architecture, benefiting from hardware optimization that unlocks revolutionary performance and image quality. AMD Radeon™ R9 Series graphics cards are designed for enthusiast gamers who demand high-performance hardware that shatters the boundaries of realism and performance.īased on AMD’s award-winning Graphics Core Next (GCN) architecture, the AMD Radeon R9 Series graphics cards receive a boost from Mantle 1, an industry-acclaimed technology developed by AMD to enable today’s top game developers to harness the GCN-powered cores of both PCs and consoles. Thankfully most of the better emulators are moving to Vulkan for the same reasons they used to use OpenGL and AMD's GPUs are much better at Vulkan (in part because of Async compute which Nvidia's current GPUs have no real hardware support for and in part because AMD's mainstream GPUs have much more raw compute shader power for example the 1060 has 4.375 Tflops but the 580 has 6.Armed With the Award-Winning, Industry-Standard Graphics Core Next (GCN) Architecture and Supercharged by Mantle, AMD Radeon R9 270X and AMD Radeon R9 280X GPUs Are Built for Gamers Who Demand the BestSUNNYVALE, CA - (Marketwired) - 10/08/13 - AMD (NYSE: AMD) today launched AMD Radeon™ R9 270X and AMD Radeon™ R9 280X, GPUs engineered from the bottom up to enable a new era of hyper-realistic ultra resolution gaming. Where emulators are concerned, most are open source projects run by one or two people, as such they use OpenGL because DirectX isn't free and again they often just don't bother testing with AMD hardware since they simply don't own any. Thankfully most of the better emulators are moving to Vulkan for the same reasons they used to use OpenGL and AMD's GPUs are much better at Vulkan (in part because of Async compute which Nvidia's current GPUs have no real hardware support for and in part because AMD's mainstream GPUs have much more raw compute shader power for example the 1060 has 4.375 Tflops but the 580 has 6.175) Then of course you have the problem that AMD's GPU market share means that many small software companies and indie devs don't even bother to test their software on AMD hardware (same goes for Intel's CPU dominance meaning their IGP's get reasonable support, although that's changing) Plus Nvidia do stick their oar in A LOT with smaller devs going so far as to send teams to them to help "optimize" their software for Nvidia GPUs, AMD just don't have the budget for this. AMD have equivalents for many but they're not always supported well by apps. AMD's OpenGL drivers aren't bad exactly it's just that Nvidia's spend more money on it and of course Nvidia fully support all their own OpenGL extentions which a lot of OpenGL games and apps use.
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